

Although his default ranged attack does friendly fire and consequently can hardly be used during melee fights, the Weirdboy possess two abilities, Warp Vomit and Warpath, which function well with melee-oriented build-orders. In Tier 2Orkz already have access to a sub-commander in Tier 2: the Weirdboy. You must be extremely aggressive and capitalize on your unit count superiority in order to make your higher resource expenditure worthy. He should be purchased as an addition to Stormboyz or several Slugga Boyz. In Tier 1As his statistics suggest, the Painboy will not provide a lot on his own in Tier 1, thus he cannot replace Lootas's suppression or Stormboyz's melee potentials. Remark: if the Painboy dies after he performed the Implants' surgery, you can purchase a new Painboy, upgrade him and gain access to more Implants! Unless they are struggling against a particular melee unit (Lightning Claws Terminators, enemy Nobz), Fasta Cybork Implants are the best choice for them. On the contrary, Nobz already have massive health and damage. Fasta Cybork Implants will be of great use as they do poorly at chasing. Health or damage enhancement will help them winning against dedicated melee squads. Stormboyz can be upgraded with any Implants. You must pick a squad that plays a key role within your army. This move will work wonders with a Trukk or Call Da Boyz! as the model killed by the spell will be quickly reinforced.Ĭybork Implants must be chosen carefully as only one can be applied. The natural pattern of such a strategy should be as follows: when the dedicated melee squads engage, the Painboy is used to tie-up ranged squads, heal when needed and cast Unstable Fuel Injection to turn over melee fights. The Painboy will nicely complement build-orders based upon aggression and getting in melee.

Painboy using Very Speshul Git Sauce on Slugga Boyz.
